Final Thoughts
The data reveals what many players already know from experience: certain games breed environments where abuse becomes expected rather than exceptional. While competition naturally creates tension, the leap from competitive drive to harassment isn't inevitable. It's a choice made by players, enabled by developers, and normalized by communities that accept toxicity as the price of online gaming.
Change requires acknowledging the problem exists, understanding what drives it, and committing to solutions even when they're uncomfortable or unpopular. Until then, millions of players will continue avoiding voice chat, hiding their identities, or leaving gaming entirely rather than face another barrage of abuse.